Coins Guide: Earning Money at the Soccer Field and Spending It
Scoring at the soccer field earns money, which then goes toward successive gear upgrades. Exact payouts, item prices, and 2x Coins behavior are unconfirmed.
Quick answer
In Cut All The Grass, money (the Coins this guide covers) is earned by playing football at the soccer field — kick the ball in and you get paid, and the activity is repeatable. Money is spent on a sequence of gear upgrades bought in an intended order. Exact payouts, item prices, other earning methods, and 2x Coins behavior are not pinned down yet.
- Scoring at the soccer-field football pays money and works as a repeatable go-to activity.
- Money accumulates over a run — around 84% completion, one playthrough had built up a large total.
- Spending goes toward successive tools/gear upgrades, with the game expecting an earlier purchase before a save-up target.
- Per-goal payout, prices, the full list of sources, and any 2x Coins detail remain unconfirmed.
How to earn Coins
In the observed chapter 2 playthrough, money comes from playing football at the soccer field. Kick the ball in and you receive money for it — the creator's immediate reaction was "Oh yeah, we got money for it." When he wanted to earn again, he went straight back to it: "I'm going to do the football," and later, "I'm playing football. Yes." It worked as a repeatable go-to activity for the whole run.
Money also builds up across a session. Late in the same run, with the game around 84% complete, the creator noted, "Oh my we had a lot of money," showing the total climbing to a large sum simply from playing.
Two boundaries matter here. The playthrough never shows how much each football attempt pays, and it doesn't show any other earning method. Treat soccer-field football as the earner this run demonstrates, not as the game's complete list of money sources — keep an eye out for other rewards as you play.
What Coins buy
Spending goes toward equipment. The creator explained one purchase-order decision: "My dad told me to save up for this, but we're supposed to get this first. So, we're going to buy this now. We got 20." The takeaway is that the game expected one item to be bought before the thing he had been saving toward. He then compared his gear progression directly — "So this is what I started with. And this is what I start. And then this is what was next" — money flowing into a sequence of successive tools and upgrades used as he plays.
Practical spending priority: follow the purchase order the game itself signals rather than saving for a later item first, and expect to upgrade gear step by step across the run.
Hold the details loosely. No shop interface, item list, or price tags are visible in this run, and the quoted "20" is ambiguous — it could be a running balance or a cost — so don't treat it as a price for any item.
What isn't pinned down yet
- The payout per football attempt isn't shown, so earning rates can't be compared between activities.
- Item names, prices, and whether other money sinks exist beyond gear upgrades aren't documented.
- 2x Coins — what it is, what it costs, and how it changes money gains — isn't covered by what this playthrough shows. If it appears in your game, check its cost and effect in-game before planning around it.
Since everything above comes from a single observed run, confirm prices and the game's indicated purchase order in your own playthrough before committing money.
Related Guides
Cutting Tools: How Equipment Is Bought and Judged
See how money earned from cutting funds a suggested buy order, and why every new tool gets speed-tested against the timer.
Money Currency Guide
Understand how money appears during a run, how the balance grows across the chapter, and why no second currency shows up.
