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Cut all the Grass Run System: What Rebirthing Restarts and What's Kept

How the rebirth cycle works in Cut all the Grass: tier, bag, mower, and upgrade progress restart when you rebirth, ticket payouts scale with the tier you reached, and the flower farm is the one purchase described as kept forever.

Quick answer

Cut all the Grass organizes progression around rebirths rather than named runs. Each cycle you mow grass, sell when the bag fills, and buy lawnmowers plus bag, magnet, and speed upgrades to climb tiers. At the cap (tier 166 in captured play, described as “as high as you can go”) no further lawnmowers can be bought, and rebirthing starts the cycle over: tier progress, your bag size, and the mowers and upgrades you bought restart, while the rebirth pays out tickets scaled to the tier you reached. The flower farm is the one purchase described as kept forever. The recorded session shows this boundary twice — opening at max tiers after three prior rebirths and closing with a fresh rebirth from a lower tier.

  • Restarts at rebirth (seen in play, not a labeled rule): tier progress, bag size, and lawnmower purchases; bag, magnet, and speed upgrades get re-bought during the next cycle.
  • Described as kept forever: the flower farm.
  • Paid at rebirth: tickets that scale with tier — 430 from max tiers, 260 from a lower tier in the recorded session — spent on pet eggs.
  • Not settled in recorded play: whether pets carry over a rebirth.

What restarts when you rebirth

Right after a rebirth, the recorded player treats the game as a fresh start. The bag shrinks back to a small size (“my bag is really small right now”), and the first moves are re-buying upgrades and a batch of new lawnmowers; bag, magnet, and speed upgrades get re-purchased as the cycle continues. Tier progress restarts with each rebirth as well — a later rebirth from a lower tier paid out less specifically because the player was “not as high as a level tier.”

This is reset behavior observed in play. The recorded session never shows a labeled reset rule for these items, so treat the list above as what the footage demonstrates rather than a per-item rule the game states.

Rebirth converts tier progress into tickets

Rebirthing pays out tickets: 430 at the opening rebirth of the recorded session, and 260 at the later one, which the player attributed to being at a lower tier — so the payout scales with the tier you reach before rebirthing. Tickets function as a currency for pet eggs; the player distinguished flower-priced eggs from ticket eggs (“the ticket eggs are better”) and spent tickets across the session.

Two things the recorded play does not settle: whether tickets you leave unspent persist past that session, and whether pets themselves carry over a rebirth. Don't count on either outcome before checking in-game.

Kept forever: the flower farm

The one explicit permanence statement in the recorded play concerns the flower farm. The player found it already maxed and noted that “you keep it forever,” making it a concrete example of a purchase that survives rebirths. That permanence comes from commentary, though — the recorded store and inventory screens show no persistence label for the flower farm or the other items, so there is no on-screen labeling convention to rely on here.

Planning purchases around the rebirth cycle

Treat each rebirth as your spending boundary. Weight purchases by whether they are described as permanent — the flower farm being the recorded example — and expect the observed restarts (tier, bag, mower, and upgrade purchases) to apply each cycle without assuming the same for items the footage does not cover. If keeping an item matters to you, check its in-game store description before buying, and recheck persistence behavior after store, inventory, or progression updates, since these rules can change.