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Cut all the Grass Guide: Objectives, Run Flow, and Core Systems (Chapter 2)

Beginner guide to Cut all the Grass!: the front-yard objective, the mom-coming-home timer, percentage completion, and the shop, helper, and money systems.

Quick answer

In the current build, [πŸ§ͺ CHAPTER 2] Cut all the Grass! by Lawn Lovers, you wake up from a LONG nap with the entire front yard still needing to be cut. A run means mowing every last patch of that yard before your mom gets home, then replaying to beat your best time.

  • The official listing tags the game around grass cutting, mowing, cleaning, cozy/relaxing, story, adventure, front yard, and simulator themes.
  • A third-party summary describes the same loop: easy-to-understand rules built for a casual sense of achievement, with the goals of finishing inside the time limit and setting a new best time.

The four objectives of a run

The official listing defines what a run asks of you with four goals:

Tips

Clear the entire front yard

The premise resets every run: your character woke up from a LONG nap and the entire front yard still needs to be cut, so the whole area is your job.

Cut every last patch of grass

This objective is about edges, corners, and missed spots, not just the obvious stretch of grass in front of you. Nothing left standing is the bar for finishing.

Finish before your mom gets home

This is the run's time limit and its main source of pressure. The listing states the goal without a number; the timer section below covers how long that deadline runs in practice.

Beat your best time

Once you have finished a yard, the same objectives become a replay goal: run it again and aim to finish faster than before.

A hand with red scissors slicing a tall blade of grass in a sunny front yard, with a white fence and house behind, from Cut all the Grass.
Red scissors against the yard's tallest grass β€” the cutting action every run is built around.

How the timer shapes a run

Every run is a countdown to your mom's arrival. The official objectives state the deadline plainly, β€œFinish before your mom gets home,” without printing a number; a Chapter 2 playthrough shows the practical budget at about 80 minutes total. That clock keeps pressure on throughout: at the half-hour mark of that run, roughly 30 minutes remained of the original 80, with later checks at about 25 minutes and 19 minutes left until mom gets home. The result is a run paced around continuous clearing, buying tools to mow faster, and fitting in the search for the helper companion before mom walks in. Since the listing itself doesn't publish the limit, check the countdown your build shows when a run starts rather than assuming 80 minutes.

How completion is tracked and how a run ends

Completion displays as a percentage of the yard. In the Chapter 2 playthrough, the player reports sitting at 84% and being β€œnearly done” shortly before finishing. Clearing also proceeds in layers: mid-run, the player questions whether the layer being cleaned is the final one, and completing those last layers leads directly into β€œI completed the entire game.”

One area-scope detail is currently inconsistent. The official framing puts the entire objective on the front yard, yet the same playthrough mentions a backyard late in the run. Whether Chapter 2's completion bar covers anything beyond the front yard isn't settled, so watch which areas your own percentage display reacts to as you clear.

Systems to understand before your first serious run

Three systems recur in current Chapter 2 play, and knowing them early keeps a run from stalling:

Mistakes to avoid

Problem
Sticking with the starter tool for the whole run
Fix
In the Chapter 2 playthrough, equipment is bought right at the start, each tool is compared against the last one, and upgrades are treated as the answer to needing more speed against the clock. Buy early and keep trading up as money allows.
Problem
Ignoring the helper companion while focused on mowing
Fix
Play repeatedly pauses clearing to search for the little friend, who could help a lot with the yard, and finding or replacing that companion recurs across the run. Build the search into your route instead of skipping it.
Problem
Running out of money with the next upgrade still unpurchased
Fix
Kicking the football awards money in observed play, a non-mowing way to earn during a run. Put those earnings toward shop purchases so the timer keeps working in your favor.

Where to go from here

Once a few runs feel comfortable, the details worth studying are the tool purchase order, how the helper friend actually behaves, and an efficient route through the yard's layers. None of that changes the skeleton you now know: wake up, buy a tool, clear every patch, watch mom's countdown, and chase a better time. Note that the β€œ[πŸ§ͺ CHAPTER 2]” label, the objectives, and the onboarding described here reflect the official listing as of September 27, 2026, so it's worth rechecking them in-game after major updates.