Cut all the Grass Best Time Guide: Faster Runs Through the Classes System
Cut the yard faster in Cut all the Grass by using Classes: how rerolls work at the Class Shop, what each speed-relevant perk does, and which classes to chase.
The biggest lever you have over your completion time in Cut all the Grass is your Class. Every run gives you 80 minutes to clear the overgrown grass around your house, and your class passives decide how fast each tool swing, bag haul, and cash upgrade moves that timer along. This guide covers how to reroll classes, what each speed-relevant perk does, and which classes are worth chasing if your goal is a faster yard.
Quick answer
To cut the yard faster, reroll classes at the Class Shop in the lobby (40 Gems per reroll) and aim for speed perks: Superstar's Star Speed makes all cutting tools 25% faster, while Champion, Blademaster, Mechanic, Hauler, and Irrigator each speed up a specific part of the run.
How the Classes system works
You start each run with a class, and each one has its own abilities and passives. To get a better one, visit the Class Shop in the game's lobby and pay 40 Gems per reroll. Gems are earned by cutting grass during your runs and by completing achievements, so the reroll economy runs entirely on playtime — the more grass you cut, the more chances you get at a speed class.
There are 11 classes in total, from Common to Mythic. The most time-efficient class, Superstar, is also the rarest at a 0.1% drop chance, so it pays to know the full spread before you start spending Gems.
Class rarity and drop chances
| Class | Rarity | Drop chance |
|---|---|---|
| Starter | Common | 39% |
| Hauler | Common | 19% |
| Merchant | Uncommon | 14% |
| Blademaster | Rare | 9% |
| Mechanic | Rare | 7% |
| Irrigator | Epic | 5% |
| Prospector | Epic | 3% |
| Lucky Fireball | Epic | 2% |
| Botanist | Legendary | 1.5% |
| Champion | Legendary | 0.4% |
| Superstar | Mythic | 0.1% |
Drop chances are as listed at the time the source guides were written. Roughly 58% of rerolls land on one of the two Common classes, while the top speed classes sit below 1% — budget your Gems accordingly. For current Gem-boosting codes, check the game codes page, and for how the deadline itself works, see the 80 minute timer guide.
The best class for cutting faster: Superstar
Superstar is one of the strongest classes in the game for raw speed, and it's the only one that boosts every cutting tool at once:
- Star Speed — all cutting tools work 25% faster.
- Extra Rewards — collect 20% more coins and gems from gameplay rewards.
The 25% tool-speed boost directly shortens the time every cut takes, and the bonus rewards feed back into your reroll and upgrade budget. The catch is availability: at a 0.1% Mythic drop chance, you can't plan on getting Superstar from a handful of rerolls. Treat it as a long-term chase, not a prerequisite for a fast run.
Speed perks on the rest of the roster
Even without Superstar, several classes cut meaningful time from specific parts of the run. Each perk applies only while its class is active.
- Champion (Legendary, 0.4%) — Smart Spending makes tool-specific cash upgrades cost 15% less, and the discount covers all five tool types: scissors, knife, katana, scythe, and chainsaw. Cheaper upgrades mean you reach your next tool tier sooner in the run.
- Blademaster (Rare, 9%) — Quick Hands makes the knife and scythe recover 8% sooner between swings, and Flow State gives the katana 15% more momentum from successful cuts. This is the most accessible hand-tool speed class.
- Mechanic (Rare, 7%) — Cool Running makes the chainsaw generate 12% less heat while cutting, and Quick Recovery cools it 15% faster while resting. Less downtime on the game's hottest tool.
- Hauler (Common, 19%) — Deep Pockets gives +30% backpack capacity at every storage level. Fewer trips to unload means more time cutting.
- Irrigator (Epic, 5%) — Wider Collection lets purchased sprinklers collect bags from 10% farther away, shrinking your walking distance across sprinkler-covered ground.
- Merchant (Uncommon, 14%) — Good Business adds +12% sale value on grass collected at bins or sprinklers, and Your Payday keeps the full improved value. Not faster cutting, but more cash per load to fund mid-run upgrades.
- Prospector (Epic, 3%) — Hidden Treasure raises the gem-drop chance from your completed cuts from 0.20% to 0.25%. Slower income than Merchant, but it targets the currency that pays for rerolls.
- Botanist (Legendary, 1.5%) — Valuable Harvest makes Tall Grass collected with hand tools sell for 100% more, and Field Knowledge keeps the doubled value attached as it rides in your bag until you unload.
- Starter (Common, 39%) — Room to Grow gives +10% backpack capacity at every storage level. It's the class you likely start with, and its small capacity boost still trims trips compared to nothing.
Which class should you chase first?
If your goal is a better completion time, match your reroll spending to what's actually slowing you down:
- Slow swings — chase Blademaster (9%) for hand-tool recovery and momentum, or keep hunting Superstar (0.1%) for the 25% all-tool boost.
- Too many unload trips — Hauler at 19% is the easiest meaningful pull, with +30% capacity at every storage level.
- Chainsaw downtime — Mechanic at 7% keeps the chainsaw cooler and cooling faster.
- Upgrades arriving too late in the run — Champion at 0.4% cuts upgrade costs by 15% across all five tools.
A practical approach: reroll toward the Common and Rare speed classes first since they're reachable within a modest Gem budget, then keep saving for Superstar and Champion as long-term upgrades. For how classes fit into the wider run structure, see the run system overview, the main Chapter 2 guide, and the front yard guide.
Related Guides
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Codes
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Cutting Tools: How Equipment Is Bought and Judged
See how money earned from cutting funds a suggested buy order, and why every new tool gets speed-tested against the timer.
Run System: What Rebirthing Restarts and What's Kept
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